I’ve not updated for a while, but I’ve not neglected the course. I’m nearly finished the course I started, having made a dungeon scene and a low poly dinosaur.

The dungeon was interesting to do, I can see why that would be useful for a game engine. How you put it into a game and how you make a game is not really anything I am thinking about right now.

Not a very convincing scene. I’m sure there are ways of improving the look of the landscape and making it look like the T Rex is further away from the trees.
We’ve started what sounds very scary – UV mapping. So far, it’s using downloaded images to make barrels and crates look authentic without faffing around and adding texture, like we did for the dungeon scene. Grant has likened this to putting labels on jars, which is a nice cozy way of describing it. I’ll be finished with this part soon and will post if I remember.

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