I think I’m getting better at doing stuff with Blender. One of the side effects of this is that I can think about Blender’s capabilities and apply them to designs and animations that I can use in the Heath Way Prints shop and as adverts for the shop.
Turning blocks
The sketch below is from my notebook1. I did this one evening and set about making it the next day. It took a few hours of a day I’d have otherwise spent doing the crossword2, watching the Tour de France3 or interacting with my family.

I knew I could do the animation. However, some of the ‘how to’ bits needed me to dive back into the University of YouTube. In particular, the use of Drivers to simplify the animation needed a refresh.
Blender Drivers
Put simply, a Driver is an object that affect another object in an animation. For this animation, I had two drivers. One driver rotated 90° back and forth. The angle of this controls the position of four of the cubes, just as a real mechanical lever might. The second rotated through 360° throughout the animation. The angle of this driver’s rotation controlled the rotation of all six cubes.
The video below shows how drivers work.
The animation of the drivers controls the movement of the cubes. Setting up the drivers makes timing the animation simpler than animating each cube individually.
Display board images
If you can decipher my writing, you’ll see that I planned to have one big image with four design adverts on to be displayed. I made the single image with four designs in Canva. The fiddly bit was making sure the faces on the cubes matched the parts of the image that had to show. This took a while to get right, but I plan to use this setup a few times, so it’s worthwhile making the effort.
Each face of the six cubes is mapped to an area of the image. To set this up I made a grid with numbers and colours to stand in for the final image. I made sure each face that needed one had the right part of the right image in the right orientation, after which I could substitute the image I wanted to use for the advert.

Put it all together
There’s a few extra bits I added to make it look like an item that’s been installed long-term in a workshop environment. Some grime, a bit of background noise and camera shake. Ferrules cover the holes where the rods at the top and bottom of the unit go into the floor and upper display. This is to hide the otherwise odd-looking holes where the rods disappear. It also gave objects for the grime to collect against.
Future stuff
Other things to add might be a lever in front or to on side of the cage and a control knob that turns to show which cube is being shown. But that’s for the future.
- Yes, that really is my handwriting. You won’t think of anything to say about it that I haven’t heard over the last 50 years. ↩︎
- This week’s Private Eye crossword is giving me trouble. ↩︎
- I can’t get used to the Channel 5 commentary. Rob Hatch leaning into the pronunciation of French and Spanish names is a big distraction. ↩︎






























