Blender part 4

Low poly dinosaur with trees and a mountain.

I’ve not updated for a while, but I’ve not neglected the course. I’m nearly finished the course I started, having made a dungeon scene and a low poly dinosaur.

Dungeon scene, with crates, barrels and ineffectual lighting.

The dungeon was interesting to do, I can see why that would be useful for a game engine. How you put it into a game and how you make a game is not really anything I am thinking about right now.

Low poly dinosaur with trees and a mountain.
I am a mighty dinosaur! Hear me roar!

Not a very convincing scene. I’m sure there are ways of improving the look of the landscape and making it look like the T Rex is further away from the trees.

We’ve started what sounds very scary – UV mapping. So far, it’s using downloaded images to make barrels and crates look authentic without faffing around and adding texture, like we did for the dungeon scene. Grant has likened this to putting labels on jars, which is a nice cozy way of describing it. I’ll be finished with this part soon and will post if I remember.

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2 responses to “Blender part 4”

  1. […] done a dungeon build earlier in the year, with Grant, as part of the course that resulted in the two-legged mech, the […]

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  2. […] was the main challenge here. I decided to go for a ‘low poly’ design, similar to the fearsome dinosaur I made as part of the course I did in March […]

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