Blender Part 3

I’ve spent more time on Grant Abbitt’s course; I’ve been finding out about low poly landscapes and how to add lights and glow.

Finished lighthouse scene. I like the glow from the lighthouse and how it reflects in the sea. Maybe I will learn how to make it flash and post that, too.

Having more than one colour on a single object, adding street lights of the right colour (the glow by the houses matches the sodium lights I grew up with in the 1970s.) Grant also covered how background affects the scene and where lights go. This is often skipped over in lessons by other presenters.

Besides this course, I’ve had a look at how to make shapes for 3D printing applications. I went through a short vid on how to make a spiralised ball. It was titled ‘how to make a spiral in one minute’, but it took me over half an hour, stopping and starting the video to squint at what the presenter had. done. Maybe I’m being unfair – if he wasn’t intending to make an instructional video, then I shouldn’t have expected one.

Spiral balls in Blender. These would be interesting to 3D print, maybe adapt for Christmas decorations.

I’m still a long way from being comfortable with the interface and I doubt I will ever fully know how to use the program. But as long as I have fun and a creative outlet and don’t scare the horses, it’s all good.

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